![]() ![]() Since I am the one that made the video tutorials, I will not point you to them ) But be sure to check tut 24 and 25, something very easy and sound reactive. Thank you for your time and patience.**** I want to know how can I generate some graphics and sync them with music? If there’s a few tuts that specifically ask for that as well as some video source codes to help me along the way that would be more than sufficient. I’ll more than likely view the video ones to give me a better overstanding on how things operate but I’m the kind of person that needs a project that I can relate to in order for me to learn better and in this instance I’m planning on using Quad V for just that–audio/video interaction for starters. The fact that Processing utilizes Java-style scripting and OpenGL for Nodebox strictly being coded in a Python format is enough to make anybody with my level of computer knowledge want to quit alone.īut I digress, this is not about either, this is about Quad V here.īEFORE I start getting links to tutorials and such I’m going to let you know that I KNOW WHERE THE TUTS ARE SO SAVE YOUR BREATH. Not knowing a THING about computer programming is a MAJOR PAIN but I’m trying to hang in there. I have been interested in vvvv along with Processing, Nodebox, chuck, and other software for close to a year but finally started to learn all this on my own. I gave up :/ workaround: c# communicating with nodebox over xml and filesystemwatchers. how do i implement it now?!įixed by surfing: link text and adding unicodedata.py and '.pyd to C# Projectfolder. No module named unicodedata, but in Python26/DLLs is only a *.pyd file`. Updating with results.įixed by adding following line right after first line in C#-Code: setup.Options = true ![]() Now the following Error: 'module' object has no attribute '_getframe' Fixed it by just using the line: from pyglet.gl.lib_wgl import link_GL, link_GLU, link_WGL SampleCode Python (test.py): from aphics import *įrom import Vector, Boid, Flock, Obstacleįlock = Flock(50, x=-50, y=-50, width=700, height=400)įlock.update(separation=0.4, cohesion=0.6, alignment=0.1, teleport=True) ScriptScope scope = engine.CreateScope() ScriptSource source = engine.CreateScriptSourceFromFile("test.py") ScriptEngine engine = Python.GetEngine(runtime) ScriptRuntime runtime = new ScriptRuntime(setup) SampleCode C#: ScriptRuntimeSetup setup = Python.CreateRuntimeSetup(null) How do i include them in my c# project to be called? No idea so far. Problem is in pyglet and referenced c-Objects. Updated my sourcecode with a small pyglet window-rendering example. Have read some articles about Tao-Opengl and OpenTK but can't find a good solution. Is there a certain workaround for my problem or a fix for the library-folder missmatch. Thats why i have copied all my modules into the project-folder and would like to keep it that or a similar way. The project needs to stay as small as possible without installing new packages. It seems that the pyglet module needs a reference to GL/gl.h, but can't find it due to IronPython behaviour. I have already included all python-modules needed, but im still getting a I'm trying to setup my C# project to communicate with Nodebox to call a certain function which populates a graph and draws it in a new window.Ĭurrent situation: ![]()
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